Hammer'is jau speju nusizhude :D W$ wrote: > http://www.shacknews.com/onearticle.x/58519 > > Update 3: 3D Realms webmaster Joe Siegler has commented on the shut > down, stating: "It's not a marketing thing. It's true. I have nothing > further to say at this time." > Siegler's post also reflects the unexpected nature of the situation, as > he was unaware of the impending shut down during an interview conducted > yesterday afternoon. > Update 2: Duke Nukem Forever publisher Take-Two has confirmed to > Shacknews that it was not funding ongoing development of the 3D Realms > project. > "We can confirm that our relationship with 3D Realms for Duke Nukem > Forever was a publishing arrangement, which did not include ongoing > funds for development of the title," said Take-Two VP of communications > Alan Lewis in a prepared statement. > "In addition, Take-Two continues to retain the publishing rights to Duke > Nukem Forever," he added. > Update: Apogee Software and Deep Silver have issued a statement to > Shacknews, confirming that the situation at 3D Realms has not affected > the development of Frontline Games' upcoming handheld Duke Nukem Trilogy. > "Deep Silver and Apogee Software are not affected by the situation at 3D > Realms," a representative for the companies told us. "Development on the > Duke Nukem Trilogy is continuing as planned." > Original story: A very reliable source close to Duke Nukem Forever > developer 3D Realms today confirmed to Shacknews that the development > studio has shut down. > The closure came about as a result of funding issues, our source > explained, with the shut down said to affect both 3D Realms and the > recently resurrected Apogee. Employees of both entities have already > been let go. > Phone calls and e-mails to various 3D Realms veterans have thus far gone > unanswered, with 3D Realms publishing partner Take-Two and Apogee > partner Deep Silver likewise unavailable for comment. One 3D Realms > spokesperson declined to comment when reached. > 3D Realms was founded in 1987 by Scott Miller and George Broussard, and > was best known for its Duke Nukem series of shooters starring the > titular, bubblegum-lacking hero. The studio had infamously been working > on Duke Nukem Forever, the next flagship franchise entry, for over 12 > years. > A final push to release Duke Nukem Forever began in 2007, marked by a > short teaser starring the in-game hero that was released late that year. > As recent as January 2009, company steward George Broussard wrote on his > Twitter feed that he was visiting Take-Two to show off the title. > >