Užsiskaičiau apie programinantį dievą ir prisiminiau šitą: { ... } Weather.Create; Weather.Snow.Initialize; Weather.Wind.Initialize; Weather.Conditions(Degrees.Zero, Wetness.95%); People.Bind(Platform); Timer:=Platform.People.Clock.Minutes; MaxWait:=32; while not Train.Arrived do begin if Platform.People.Clock.Minutes-Timer>MaxWait then begin Platform.People.Твою мать('Да где же эта чертова электричка?!') Timer:=Platform.People.Clock.Minutes; if MaxWait>1 then MaxWait:=MaxWait div 2 else begin Platform.People.ТвоюМать(ОЧЕНЬ_СИЛЬНО); MaxWait:=32; end; end else Platform.People.Walk(Platform) end; for Stations in [Царицыно..Подольск] do begin Train.Show; Train.Stop; Platform.People.ТвоюМать('Как всегда, набитая! ;-('); Train.Doors.Open; Train.People.FallOut(Platform); { People are going to enter the train... } Counter:=Platform.People.Push(@Self, Train,CNT_Till_глаза_на_лбу); Platform.People.Push(@Self,Train,Counter * 2); while not Train.Moves do begin Platform.People.ТвоюМать('Еще одного!!! Hу в сеpедине же пусто совсем!!!'); Train.People.ТвоюМать('Ну куда вы лезете - не видите, места нет!'); Train.Driver.ТвоюМать('Идите все к черту, а я закрываю двери! ;-E'); Platform.People.Push(@Self.Train,1); Train.People.DeepВыдох; end; Train.StartMove; try Train.Doors.Close; except Train.Doors.Open; Train.People.FallOut(Railway); Train.Doors.Close; finally Train.Doors.Lock; end; Babka:=Train.People.ExecSQL('SELECT *FROM People'+ 'WHERE People.Age>60 AND People.Sex=UNDEFINED AND People.Flags=(самое_толстое AND самое_вредное)'); { Every time you eat ... } Babka.Bag.Fish.StartSmell; while Train.Moves do begin Babka.TurnAround; Train.People.ТвоюМать('Долго ты еще будешь вертеться?!?!'); Babka.ТвоюМать('А что, нельзя? На себя посмотри, алкаш!'); Train.People.ТвоюМать(WM_SEND_FAR); Babka.Idle(Time.Seconds.10); end; People1:=Train.People.ExecSQL('SELECT * FROM People WHERE People.Out:=WILL'); People2:=Train.People.ExecSQL('SELECT * FROM People WHERE People.Out:=WONT'); People3:=Train.People.ExecSQL('SELECT * FROM People WHERE People.Out:=CANT'); { Action 1 } People1.Ask(Train.People[People2], 'Вы выходите?'); People2.Message('Нет'); { Action 2 } People2.Kick(People1); People2.ТвоюМать('Куда прешься???'); People1.ТвоюМать(WM_SEND_FAR); { Action 3 } People3.Kick(People2); People3.ТвоюМать('Ну пройди в середину, че встал как пенек у входа?!'); People2.ТвоюМать(WM_SEND_FAR); end; Train.People.Pop(@Self, Train, All); People.Bind(BusStation); BusStation.People.DeepВдох; while not Bus.Arrived do BusStation.People.Idle(тупо_уставившись_на_расписание); Bus:=Class(Train); { ... }