O gal jau atsirado galimybė Pip Boy išjungimą perbindinti nuo Tabo? "alias" <martin@saulis.dylyt.zys.com> wrote in message news:glkl9d$l6f$1@trimpas.omnitel.net... > pasidomėk F3 modais -- jau pataisyta velniškai daug dalykų, dėl kurių F3 > tampa ganėtinai žaidžiamas (Fallout 3 Compendium): panaikintos tos idiotams > skirtos rodyklės į quest'us, taip sakant eini ir ieškai pats be jokių > radarų, kaip ir logiškai turi būti; pataisyti stats'ų, damage'o > skaičiavimai; daug naujų itemų ir galimybių; galima žaisti toliau, pabaigus > man quest'ą. daugiau apie tai - čia: > http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1210 > > va visas dabartinis F3C beta feature'ų sąrašas: > > 1. VATS > *Your Accuracy with VATS depends on your Perception and your Skill with the > weapon you have equipped > *You may only attack once with each VATS attempt > 2. Action Points > *Your actions cost Action Points in Real-Time > *You can't access your pipboy, hotkeys, or combat if you run out of Action > Points > *Action Points regenerate at a rate of 9 points per second now > 3. Experience Points > *Player acquires XP more slowly, and the XP required to level up is greater > 4. Skill Points > *All skills start 10 points lower than before > *Player receives 5+Intelligence skill points per level > *Tagged skills receive +10 skill points AND gain two points for each skill > point allocated, instead of one! > 5. Perks > *Upon character creation (after the tutorial ends) you may select 0-2 traits > *Perks can only be selected on even-numbered levels. Many perks have been > improved, and many more have been added. > 6. Radiation > *Water usage & rad immersion more hazardous > *Sickness from exposure more serious > *Rads no longer decay over time > 7. Injuries > *Crippled legs are more serious > 8. Gun Mechanics > *Gun condition more serious > *Guns in poor condition can also jam or lockup during firing > 9. Game Mechanics > *Health formulas rebalanced for player & NPCs > *Carry Weight formulas rebalanced > *Damage from being ON FIRE has increased slightly > 10. Weapons > *Various Pistols are slightly more powerful > *Automatic Rifles are more accurate, but not as accurate as single-shot > rifles > *10mm SMG is slightly more accurate, but not as much as automatic rifles > *Gatling Laser uses Energy Weapons instead of Big Guns > *Laser pistol/rifle extremely accurate and effective at great distances > *Plasma weapons less accurate, more powerful, and fire more quickly > *Plasma weapons exclusively use micro fusion cells, laser weapons > exclusively use small energy cells > *Sniper rifle & Hunting rifle have increased damage > 11. Restoratives > *Food heals more health, and incurs greater rad intake > *The food sanitizer improves healing from food by 50% > 12. Ammunition > *Ammo prices changed slightly > *Ammo has weight, but this will not be updated while the pipboy is open! > 13. Armor & Clothing > *Power Armor gives more str, carries itself when worn, and provides better > resistances > 14. NPCs > *Traveling Caravans are now essential and thus will not randomly die as you > travel the wasteland > 15. Bobbleheads > *No longer provide bonuses > 16. NPCs charge more for repairing your gear (50% more) > 17. Merchant inventories respawn one day faster, and enemies respawn every 5 > days instead of every 3 > 18. Main Quest does not end with a Game Over > 19. Pipboy Light is easier to toggle on and off > 20. The World Map is able to zoom out farther > 21. Bloody Mess... is messier > 22. Jump mechanics have been slightly tweaked for comfort > > > > "Dichkis" <projects@apcargo.lt> wrote in message > news:glkasj$123$1@trimpas.omnitel.net... >> Visos rekomendacijos Welcome:) >> >