Tema: Re: Rekomendacijos zaidziant "Fallout 3"
Autorius: dweller
Data: 2009-01-26 19:02:28
O gal jau atsirado galimybė Pip Boy išjungimą perbindinti nuo Tabo?

"alias" <martin@saulis.dylyt.zys.com> wrote in message news:glkl9d$l6f$1@trimpas.omnitel.net...
> pasidomėk F3 modais -- jau pataisyta velniškai daug dalykų, dėl kurių F3 
> tampa ganėtinai žaidžiamas (Fallout 3 Compendium): panaikintos tos idiotams 
> skirtos rodyklės į quest'us, taip sakant eini ir ieškai pats be jokių 
> radarų, kaip ir logiškai turi būti; pataisyti stats'ų, damage'o 
> skaičiavimai; daug naujų itemų ir galimybių; galima žaisti toliau, pabaigus 
> man quest'ą. daugiau apie tai - čia: 
> http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1210
> 
> va visas dabartinis F3C beta feature'ų sąrašas:
> 
> 1. VATS
> *Your Accuracy with VATS depends on your Perception and your Skill with the 
> weapon you have equipped
> *You may only attack once with each VATS attempt
> 2. Action Points
> *Your actions cost Action Points in Real-Time
> *You can't access your pipboy, hotkeys, or combat if you run out of Action 
> Points
> *Action Points regenerate at a rate of 9 points per second now
> 3. Experience Points
> *Player acquires XP more slowly, and the XP required to level up is greater
> 4. Skill Points
> *All skills start 10 points lower than before
> *Player receives 5+Intelligence skill points per level
> *Tagged skills receive +10 skill points AND gain two points for each skill 
> point allocated, instead of one!
> 5. Perks
> *Upon character creation (after the tutorial ends) you may select 0-2 traits
> *Perks can only be selected on even-numbered levels. Many perks have been 
> improved, and many more have been added.
> 6. Radiation
> *Water usage & rad immersion more hazardous
> *Sickness from exposure more serious
> *Rads no longer decay over time
> 7. Injuries
> *Crippled legs are more serious
> 8. Gun Mechanics
> *Gun condition more serious
> *Guns in poor condition can also jam or lockup during firing
> 9. Game Mechanics
> *Health formulas rebalanced for player & NPCs
> *Carry Weight formulas rebalanced
> *Damage from being ON FIRE has increased slightly
> 10. Weapons
> *Various Pistols are slightly more powerful
> *Automatic Rifles are more accurate, but not as accurate as single-shot 
> rifles
> *10mm SMG is slightly more accurate, but not as much as automatic rifles
> *Gatling Laser uses Energy Weapons instead of Big Guns
> *Laser pistol/rifle extremely accurate and effective at great distances
> *Plasma weapons less accurate, more powerful, and fire more quickly
> *Plasma weapons exclusively use micro fusion cells, laser weapons 
> exclusively use small energy cells
> *Sniper rifle & Hunting rifle have increased damage
> 11. Restoratives
> *Food heals more health, and incurs greater rad intake
> *The food sanitizer improves healing from food by 50%
> 12. Ammunition
> *Ammo prices changed slightly
> *Ammo has weight, but this will not be updated while the pipboy is open!
> 13. Armor & Clothing
> *Power Armor gives more str, carries itself when worn, and provides better 
> resistances
> 14. NPCs
> *Traveling Caravans are now essential and thus will not randomly die as you 
> travel the wasteland
> 15. Bobbleheads
> *No longer provide bonuses
> 16. NPCs charge more for repairing your gear (50% more)
> 17. Merchant inventories respawn one day faster, and enemies respawn every 5 
> days instead of every 3
> 18. Main Quest does not end with a Game Over
> 19. Pipboy Light is easier to toggle on and off
> 20. The World Map is able to zoom out farther
> 21. Bloody Mess... is messier
> 22. Jump mechanics have been slightly tweaked for comfort
> 
> 
> 
> "Dichkis" <projects@apcargo.lt> wrote in message 
> news:glkasj$123$1@trimpas.omnitel.net...
>> Visos rekomendacijos Welcome:)
>> 
>