19. Pipboy Light is easier to toggle on and off - gal tai reiškia, kad galima perbindinti -- nežinau, dar nebandžiau. kol naujos vaizdo kortos negausiu - nejungsiu jokio game'o :D "dweller" <jou@mail333.com> wrote in message news:glkqb4$sll$1@trimpas.omnitel.net... >O gal jau atsirado galimybė Pip Boy išjungimą perbindinti nuo Tabo? > > "alias" <martin@saulis.dylyt.zys.com> wrote in message > news:glkl9d$l6f$1@trimpas.omnitel.net... >> pasidomėk F3 modais -- jau pataisyta velniškai daug dalykų, dėl kurių F3 >> tampa ganėtinai žaidžiamas (Fallout 3 Compendium): panaikintos tos >> idiotams >> skirtos rodyklės į quest'us, taip sakant eini ir ieškai pats be jokių >> radarų, kaip ir logiškai turi būti; pataisyti stats'ų, damage'o >> skaičiavimai; daug naujų itemų ir galimybių; galima žaisti toliau, >> pabaigus >> man quest'ą. daugiau apie tai - čia: >> http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1210 >> >> va visas dabartinis F3C beta feature'ų sąrašas: >> >> 1. VATS >> *Your Accuracy with VATS depends on your Perception and your Skill with >> the >> weapon you have equipped >> *You may only attack once with each VATS attempt >> 2. Action Points >> *Your actions cost Action Points in Real-Time >> *You can't access your pipboy, hotkeys, or combat if you run out of >> Action >> Points >> *Action Points regenerate at a rate of 9 points per second now >> 3. Experience Points >> *Player acquires XP more slowly, and the XP required to level up is >> greater >> 4. Skill Points >> *All skills start 10 points lower than before >> *Player receives 5+Intelligence skill points per level >> *Tagged skills receive +10 skill points AND gain two points for each >> skill >> point allocated, instead of one! >> 5. Perks >> *Upon character creation (after the tutorial ends) you may select 0-2 >> traits >> *Perks can only be selected on even-numbered levels. Many perks have been >> improved, and many more have been added. >> 6. Radiation >> *Water usage & rad immersion more hazardous >> *Sickness from exposure more serious >> *Rads no longer decay over time >> 7. Injuries >> *Crippled legs are more serious >> 8. Gun Mechanics >> *Gun condition more serious >> *Guns in poor condition can also jam or lockup during firing >> 9. Game Mechanics >> *Health formulas rebalanced for player & NPCs >> *Carry Weight formulas rebalanced >> *Damage from being ON FIRE has increased slightly >> 10. Weapons >> *Various Pistols are slightly more powerful >> *Automatic Rifles are more accurate, but not as accurate as single-shot >> rifles >> *10mm SMG is slightly more accurate, but not as much as automatic rifles >> *Gatling Laser uses Energy Weapons instead of Big Guns >> *Laser pistol/rifle extremely accurate and effective at great distances >> *Plasma weapons less accurate, more powerful, and fire more quickly >> *Plasma weapons exclusively use micro fusion cells, laser weapons >> exclusively use small energy cells >> *Sniper rifle & Hunting rifle have increased damage >> 11. Restoratives >> *Food heals more health, and incurs greater rad intake >> *The food sanitizer improves healing from food by 50% >> 12. Ammunition >> *Ammo prices changed slightly >> *Ammo has weight, but this will not be updated while the pipboy is open! >> 13. Armor & Clothing >> *Power Armor gives more str, carries itself when worn, and provides >> better >> resistances >> 14. NPCs >> *Traveling Caravans are now essential and thus will not randomly die as >> you >> travel the wasteland >> 15. Bobbleheads >> *No longer provide bonuses >> 16. NPCs charge more for repairing your gear (50% more) >> 17. Merchant inventories respawn one day faster, and enemies respawn >> every 5 >> days instead of every 3 >> 18. Main Quest does not end with a Game Over >> 19. Pipboy Light is easier to toggle on and off >> 20. The World Map is able to zoom out farther >> 21. Bloody Mess... is messier >> 22. Jump mechanics have been slightly tweaked for comfort >> >> >> >> "Dichkis" <projects@apcargo.lt> wrote in message >> news:glkasj$123$1@trimpas.omnitel.net... >>> Visos rekomendacijos Welcome:) >>> >>