Gal dar nematėte: PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of gamers in a way they’ve never been seen before: Total Annihilation-inspired gameplay on a planetary scale. http://planetaryannihilation.com/ http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts Pagrindinis Kickstarterio tikslas jau pasiektas ir einama tolyn :) Reik tikėtis, pasieks ir 1,5 limono, tada pagamins ir Lava, Metal planetas :) Prie projekto dirba rimta chebra: Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre. (Steve and Jon are our leads. Design and dev are BFFs at Uber.) Jon Mavor has worked in the game industry since 1993. As a longtime game engine technologist, Jon wrote the graphics engine for Total Annihilation and was the lead programmer on Supreme Commander. He has been the CTO of Uber Entertainment since its inception and is the creative lead for Planetary Annihilation. Steve Thompson got his start in 1997 at Cavedog Entertainment, where he worked on Total Annihilation. In 1999 he joined Gas Powered Games where he worked as an animator, director of cinematics, and art director for the Dungeon Siege and Supreme Commander franchises. Steve joined Uber in 2008 and is the art director on Planetary Annihilation. Rekomenduoju prisijungt ;)