Ooooo blyn, gal visai nieko, ka? Reikia paspaminti per pazystamu pazystamus, kad reikalas biski igautu daugiau reklamines galios. Tai ir finansavimas iskarto pageres. "Bronco" wrote in message news:k24mkk$7cd$1@trimpas.omnitel.net... > >Gal dar nematete: > >PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of >gamers in a way they’ve never been seen before: Total Annihilation-inspired >gameplay on a planetary scale. > > >http://planetaryannihilation.com/ > >http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts > >Pagrindinis Kickstarterio tikslas jau pasiektas ir einama tolyn :) Reik >tiketis, pasieks ir 1,5 limono, tada pagamins ir Lava, Metal planetas :) > > >Prie projekto dirba rimta chebra: > > Folks at Uber Entertainment have worked on games like Total Annihilation, > Command & Conquer, Supreme Commander and Demigod. We are hugely passionate > about Real-Time Strategy and can’t wait to show you our vision for the > future of the genre. > >(Steve and Jon are our leads. Design and dev are BFFs at Uber.) >Jon Mavor has worked in the game industry since 1993. As a longtime game >engine technologist, Jon wrote the graphics engine for Total Annihilation >and was the lead programmer on Supreme Commander. He has been the CTO of >Uber Entertainment since its inception and is the creative lead for >Planetary Annihilation. > >Steve Thompson got his start in 1997 at Cavedog Entertainment, where he >worked on Total Annihilation. In 1999 he joined Gas Powered Games where he >worked as an animator, director of cinematics, and art director for the >Dungeon Siege and Supreme Commander franchises. Steve joined Uber in 2008 >and is the art director on Planetary Annihilation. > > >Rekomenduoju prisijungt ;) --