Tema: Re: Total Annihilation ir Supreme Commander fanų dėmėsiui
Autorius: mano
Data: 2012-09-29 17:54:41
Greetings Backers,

The Kickstarter finalization process is complete! We are still working on 
the fulfillment site. Getting this finalized data is an important part of 
that process. We're shooting for next week to start sending out emails, 
which includes directions on how to finalize your pledge (shirt size 
selection, address confirmation, etc).

We were so happy with the turnout for the Kickstarter countdown live stream 
that we've decided to do more of that! We want to remain engaged with the 
community during the development process and we feel the live streams are a 
great solution. So, what you see below is the studio we're building to 
facilitate both the live streams and the making of the documentary. And yes, 
we're documenting the building of the documentary stage.


"Bronco"  wrote in message news:k24mkk$7cd$1@trimpas.omnitel.net...

Gal dar nematėte:

PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of
gamers in a way they’ve never been seen before: Total
Annihilation-inspired gameplay on a planetary scale.


http://planetaryannihilation.com/

http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts

Pagrindinis Kickstarterio tikslas jau pasiektas ir einama tolyn :) Reik
tikėtis, pasieks ir 1,5 limono, tada pagamins ir Lava, Metal planetas :)


Prie projekto dirba rimta chebra:

  Folks at Uber Entertainment have worked on games like Total
Annihilation, Command & Conquer, Supreme Commander and Demigod. We are
hugely passionate about Real-Time Strategy and can’t wait to show you
our vision for the future of the genre.

(Steve and Jon are our leads. Design and dev are BFFs at Uber.)
Jon Mavor has worked in the game industry since 1993. As a longtime game
engine technologist, Jon wrote the graphics engine for Total
Annihilation and was the lead programmer on Supreme Commander. He has
been the CTO of Uber Entertainment since its inception and is the
creative lead for Planetary Annihilation.

Steve Thompson got his start in 1997 at Cavedog Entertainment, where he
worked on Total Annihilation. In 1999 he joined Gas Powered Games where
he worked as an animator, director of cinematics, and art director for
the Dungeon Siege and Supreme Commander franchises. Steve joined Uber in
2008 and is the art director on Planetary Annihilation.


Rekomenduoju prisijungt ;)