nu fainai gi, lauksim! :) -- Volcano "Bronco" <TRINTI_bronco.mail@gmail.com> wrote in message news:k24mkk$7cd$1@trimpas.omnitel.net... > Gal dar nematėte: > > PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of > gamers in a way they’ve never been seen before: Total > Annihilation-inspired gameplay on a planetary scale. > > > http://planetaryannihilation.com/ > > http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts > > Pagrindinis Kickstarterio tikslas jau pasiektas ir einama tolyn :) Reik > tikėtis, pasieks ir 1,5 limono, tada pagamins ir Lava, Metal planetas :) > > > Prie projekto dirba rimta chebra: > > Folks at Uber Entertainment have worked on games like Total Annihilation, > Command & Conquer, Supreme Commander and Demigod. We are hugely passionate > about Real-Time Strategy and can’t wait to show you our vision for the > future of the genre. > > (Steve and Jon are our leads. Design and dev are BFFs at Uber.) > Jon Mavor has worked in the game industry since 1993. As a longtime game > engine technologist, Jon wrote the graphics engine for Total Annihilation > and was the lead programmer on Supreme Commander. He has been the CTO of > Uber Entertainment since its inception and is the creative lead for > Planetary Annihilation. > > Steve Thompson got his start in 1997 at Cavedog Entertainment, where he > worked on Total Annihilation. In 1999 he joined Gas Powered Games where he > worked as an animator, director of cinematics, and art director for the > Dungeon Siege and Supreme Commander franchises. Steve joined Uber in 2008 > and is the art director on Planetary Annihilation. > > > Rekomenduoju prisijungt ;) > >