palikau 100$ lai kuria :) "andrius" wrote in message news:k252ou$o8j$1@trimpas.omnitel.net... atrodo smagiai. ypac suzavejo, tai kad filmuke ant planetos asteroida numetinejo ir tai kad yra priesasteroidines raketos. kiek gaila, kad is visko sprendziant nebus single-player campaign'o (multiplayer'y - as darau suck, ko tai kazkaip nelinksma pasidaro ir metu ;) ) On 2012.09.04 12:54, Bronco wrote: > Gal dar nematėte: > > PLANETARY ANNIHILATION brings Real-Time Strategy to a new generation of > gamers in a way they’ve never been seen before: Total > Annihilation-inspired gameplay on a planetary scale. > > > http://planetaryannihilation.com/ > > http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts > > > Pagrindinis Kickstarterio tikslas jau pasiektas ir einama tolyn :) Reik > tikėtis, pasieks ir 1,5 limono, tada pagamins ir Lava, Metal planetas :) > > > Prie projekto dirba rimta chebra: > > Folks at Uber Entertainment have worked on games like Total > Annihilation, Command & Conquer, Supreme Commander and Demigod. We are > hugely passionate about Real-Time Strategy and can’t wait to show you > our vision for the future of the genre. > > (Steve and Jon are our leads. Design and dev are BFFs at Uber.) > Jon Mavor has worked in the game industry since 1993. As a longtime game > engine technologist, Jon wrote the graphics engine for Total > Annihilation and was the lead programmer on Supreme Commander. He has > been the CTO of Uber Entertainment since its inception and is the > creative lead for Planetary Annihilation. > > Steve Thompson got his start in 1997 at Cavedog Entertainment, where he > worked on Total Annihilation. In 1999 he joined Gas Powered Games where > he worked as an animator, director of cinematics, and art director for > the Dungeon Siege and Supreme Commander franchises. Steve joined Uber in > 2008 and is the art director on Planetary Annihilation. > > > Rekomenduoju prisijungt ;) >